Download Ebook Malleus Monstrorum: Creatures, Gods, & Forbidden Knowledge (Call of Cthulhu Horror Roleplaying) (Call of Cthulhu Roleplaying Game), by Scott David Aniolowski
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Malleus Monstrorum: Creatures, Gods, & Forbidden Knowledge (Call of Cthulhu Horror Roleplaying) (Call of Cthulhu Roleplaying Game), by Scott David Aniolowski
Download Ebook Malleus Monstrorum: Creatures, Gods, & Forbidden Knowledge (Call of Cthulhu Horror Roleplaying) (Call of Cthulhu Roleplaying Game), by Scott David Aniolowski
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Product details
Series: Call of Cthulhu Roleplaying Game
Paperback: 295 pages
Publisher: Chaosium (December 30, 2006)
Language: English
ISBN-10: 1568821794
ISBN-13: 978-1568821795
Product Dimensions:
8.5 x 0.8 x 11 inches
Shipping Weight: 1.6 pounds
Average Customer Review:
4.3 out of 5 stars
15 customer reviews
Amazon Best Sellers Rank:
#1,467,374 in Books (See Top 100 in Books)
When creating scenarios for my CoC game I inevitably reach a point where I need to select the creature that is waiting for them at the end of those clues and plot twists. That's when I turn to the Malleus Monstrorum to find what is exactly lurking in that dark basement at night or the cult is trying to summon with their ritual. This guide includes Mythos beasts, Gods, independent races, servitor races and unique entities as well as a few creatures of mythology that could find themselves in a CoC game and a smattering common but deadly creatures, such as wolves. Each entry has statistics and how to "run" each of these deadly Mythos beasts, some background and flavor and in most cases artwork. Each monster averages nearly a full page of space (to be exact, I'd say each one gets about 80% of a single page devoted to them unless they're something central to Lovecraftian lore such as an Elder God, etc. in which case they have more than a page devoted to them)There's a nice complete index in the back of the book, and also an index right in the middle of the book that separates out the many gods and categorizes them by deity type and another index in the front that categorizes by types of beings/monsters/. If I've needed to lookup a creature, I generally rely on the complete index in the back and am able to locate what I'm looking for quickly. Much of the art is "historic" plates such as pages from medieval manuscripts, vintage advertisements, the occasional document such as a diary entry or report of some kind. I've found myself flipping through this book, getting completely pulled in reading about the various Mythos creatures or random tidbits of lure and lost track of time. That's a good sign that not only is the book functional and useful, but entertaining.If you're a practicing Keeper (GM for CoC) and you're going to be running regular or semi-regular games of your own creation, I would recommend this book. If you're just starting out down the path of being a Keeper and not sure if you'll stick with it, perhaps run a few sessions and if you find yourself hooked, buy it. Also, if you're only running published scenarios and don't do much of your own adventure creation, you can get by without this book. Bottom line, the price I paid for this book, it has been a good value and an asset to my scenario/campaign creations.
This is a perfect blend of numerous creatures and dieties and contains many from the out of print Creature Companion.Instead of 'realistic' drawings, which kind of bugged me, the book contains descriptions of the monsters and pictures of stone reliefs, articles, and all sorts of other depictions of how they could appear.The book also goes into detail of other monsters from folklore and mythology along with creatures written about in fiction from the expanded universe Lovecraft and other authors helped begin.
This is basically an encyclopedia of races, monsters, & other entities of the Cthulhu Mythos designed as a guidebook for the CALL OF CTHULHU Horror Role-Playing Game. The price was a bit hefty for the condition my received copy was in, but this thing is a must-have!! It literally abounds w/illustrations; some of them garnished from actual historical sources & others invented for this tome but they blend them so well, sometimes you find yourself questioning whether an insane picture you're looking @ is for real or not! You don't need to be into the CALL OF CTHULHU Game @ all to love this book. Any fan or scholar of Lovecraftiana or the Cthulhu Mythos must break down & buy this magnificent beast!
The job of a bestiary is to define and explain a setting's monsters. In the mythos, defining and explaining takes the fun out of everything. This book resolves that tension by providing in-universe mythical accounts of the creatures, sketching out their key attributes, and leaving everything else up to you. Really, nailing the cosmic horror feel of the bad guys is the hardest part of mythos games; you can basically use this book as an adventure generator.This book is useful in any system, or just to flip through for fun.
If I could id give it a 4.9 (my only issues are me being nit pick.y) 2 issues I have is one, when it was delivered, i opened the box and I've seen the back of the book's pages (2 or 3 including the back cover) were bent near the edge, and finally the mythos creatures have massive descriptive details but no illustration to go with it. Not a big deal like i said only being nit picky, but dont let this drive you away from buying it, it's a great buy.(I apologize for my poor grammar with this review)
I found this book to largely be a reprinting of the information in the monster section of the basic rules book. Some expansion to that material, but not what I was expecting.
There are a bunch of bone-headed wannabe literary scholars out there that complain about anything made about the Cthulhu mythos that does not match their expectations. Those people will undoubtedly be unhappy about this publication and think they have some right to knock it based upon their expectations. Their expectations are an unfair evaluation of the material and their blathering only serves to pump up their perception of themselves. Ignore them.This book was definitely made for CoC RPG players. It serves really well that function of a "Monster Manual", helping to flesh out the games and give some basis for Keepers to work with the mythos creatures. You may or may not be able to find links to these creatures in Lovecraft's writing. You will find this a helpful source for adding to campaigns. I know I also find ideas to start adventures just by flipping through the pages.And, yes, I am a Lovecraft fan. I read his work long before I became involved in the CoC game. In fact, Lovecraft was the basis of at least 2 thesis papers I wrote (and aced) while getting my graduate degree. I'm just the reasonable sort that knows we all have the freedom to create and imagine what we want.
What a great book. I'm really glad I pulled the trigger on this!
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